Work Smarter – Virtual Gamespace!
Game development can be an endless slog. Let's talk about how to work efficiently. What tools and methods can we use? Join us online in discussing this and more.
Game development can be an endless slog. Let's talk about how to work efficiently. What tools and methods can we use? Join us online in discussing this and more.
Unreal is fighting Apple, Unity is doing an IPO, should we be switching to Godot? Hand-rolling our own engines? Use the latest features or stay conservative? Join us online in discussing this and more.
Our yearly social and grill party! Chill in our garden, chat about games, observe cats. * Bring your own food and drink, there will be a gas grill. * Use the contact tracing app, or if you can't, exchange contact info with me. * The number of places is limited, so please firmly commit to ... Read more
Ludum Dare is the world's biggest online game jam. Spend 2-3 days making a game on a specific theme. It's a great way to get started with game development or stretch your creative muscles when you're already working on another, bigger game. See http://ldjam.com/ for way more info. We would usually meet up in person to work ... Read more
In general, we make games for an international audience, not just Switzerland. But how does this work? What do we have to look out for in terms of our games, and in terms of distribution into international markets? Join us online in discussing this and more.
Developers are often focused on the well-known genres of games, but there are so many underserved niches out there! Topics and gameplay that people would love to see more of, but that don't fall into the classic categories, or that are considered "lesser", often because they're considered "feminine". Games about horses, fashion, pottery... We'll be ... Read more
Teamwork, fully cooperative games, traitor mechanics, unusual victory conditions, building and creating together - let's talk about cooperative play!
How much should games cost? There's been a lot of back and forth about shifting to a $70 standard price point for AAA games. Elsewhere, asking for any money up front basically doesn't work anymore. So how do you price your game? What about in-app purchases, subscriptions, DLC?
What's your dream project? In game development, we talk a lot about being careful to keep your game's scope small. Finished, stable, well-designed is a lot better than half-done and sprawling. And development costs money. But we can dream, right? What game would you make if money and technology were no obstacle? Also, this is ... Read more
Our yearly social and grill party! Chill in our garden, chat about games, observe cats. * Bring your own food and drink, there will be a gas grill. * You must be fully vaccinated to attend. * The party will be outside no matter the weather. * This party is open to everyone in games, ... Read more